Surface Essentials v3

Surface Essentials is a vision to build an extensive library of high quality procedural materials, for Blender Cycles. Our main focus is to achieve extreme flexibility while preserving photo-realism.

**skip to 2:42 minutes for patterns exploration.

BUY $40 Bulk Licenses Available ⟶

Update v3: Wooden Parquet Floors

Added new parquet generators: Basketweave, Chantilly/Versailles, Checkerboard, Herringbone, Square Basket, Chevron, Hexagon and Plank patterns.

The wood texture is also 100% procedural. Here's a closeup of the raw albedo map.

Wood Texture closeup

Some beauty shots for the parquet patterns:

chantilly checkerboard hexagon planks square_basket

Updated all previous shaders to work in Blender 4.2 LTS, with memory optimizations.

Update v2.1: Realtime Roads

The Asphalt Road, Bitumen Road, Tarmac Road shaders are not only extremely photo-realistic, they are optimized fully to be realtime. You can switch between Eevee and Cycles Render Engine and the shaders switch to the real-time or ray-traced version automatically.

All 5 road shaders cycles render preview

See all the realtime roads in action in this demo video:

Some ray-traced examples in cycles:

road ray-traced preview road ray-traced preview

Smart Displacement

Get photo-realistic and sharp displacements out of box. The shaders use a combination of micro-displacements, bump-mapping and vector-displacements where applicable.

displacement preview render

More Realtime EEVEE support

In addition to the roads, most shaders in the pack have real-time versions. You can use them directly in Eevee or, for preview purposes before the final Cycles render.

Parametric shaders for granular control

All shaders are completely procedurally generated, which unlock new levels of flexibility and control. Procedural shaders have no limit on the resolution. Render time and memory is NOT affected by how large the texture size gets.

Overlays

The moss shader applied on a 3d-scanned model, with no retopology or UV-unwrapping.

moss shader on a lion model

The snow overlay shaders with increasing levels of detail.

snow shader previews

License

These can be used commercially and royalty-free. Cannot be resold or redistributed in any shape.

Bulk licenses are available for teams of different sizes.

LICENSE SEATS PRICE
Individual 1 seat $ 40 ⟶
Studio 2-9 seats $ 286 ⟶
Studio 10-19 seats $ 573 ⟶
Studio 20-50 seats $ 1147 ⟶
Enterprise 50 + Talk ⟶

Installation & Usage | Demo v3

Initial Launch Trailer v1 | June 2020

The shader pack was initially released as "Smart Shaders: Grounds & Roads". With v3 I'm rebranding it to Surface Essentials to make way for more categories of shaders in future updates.

Check out the full catalog:

You get a total of 31 assets in this pack. Most are generators, which means you can create unique variations of each to infinity. The download contains a blend file with a cats.txt for easy loading into your asset library.

Plus more shaders and features as they get added in subsequent updates.

shader previews in blender. BUY $40 Bulk Licenses Available ⟶

Documentation

Documentation has been moved online here.

All subsequent shaders will be documented online. For now, previous shaders have a pdf documentation included with the download. Working to get those uploaded too.

Changelog →

Release Notes v3

Release Notes v2.1

Release Notes v2.0

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